Devlog 11- Mobster vs. Local
In this week, we took the game Battle Battle and changed different aspects of the game in order to create a game where the characters don't battle other players characters but battle npc's, or non-playable characters, in order to move through the game to battle the main villain, also a npc. The game takes the main aspects of Battle Battle, such as, playable character cards with different abilities that attack through dice rolls. Instead of battling chosen characters against other players, in Mobsters vs Locals, players will chose a character, from the locals characters, to battle the sub villains (mobsters) in the game, In order to battle the main villain, Gunner Mcshooter. The players use the heroes or Locals to to battle the supporting villains first and after all sub villains are defeated then the players can take on Gunner McShooter, the final boss. We made the game go in this order, battle sub villains in order to take on main villain, to promote cooperation between players and a team atmosphere. Although our game was made to promote a team atmosphere or play experience, an individual is still crowned the winner in the end. This is because each sub villain you beat gives the player who beat them an extra token, and after all villains are defeated the players add up there tokens and health points at the end of the game and whoever has the most of both combined is the winner of the game. We created the theme of the game as Mobsters vs Locals, because we thought it would highlight how the mafia in towns often battle the locals of the towns they are in. "But games are legitimate forms of media, human expression, and cultural importance, and the ways games reflect the norms and beliefs of their surrounding cultures is essential to understanding both games themselves and the insights they may provide into human experience." I believe that our game captures the spiritual aspect of games, by reflecting culture today and the culture of the past by pitting mob characters from a while ago, and with locals or people we might see in everyday life.
week 1- CMI 3377 Design to play
Status | Released |
Author | Andrew.Salvato |
More posts
- Devlog 10- Mobster vs. LocalsNov 09, 2021
- Develog 9- Star CardsOct 25, 2021
- Week 7- Playing With CardsOct 18, 2021
- Week 1- Too PlayAug 30, 2021
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